How to Build a Private Server


How to Build a Private Game Server (Legally & Safely)

This guide explains the high-level process for creating a private multiplayer game server. It focuses on legally safe practices: use open-source engines/emulators, host only what you own or have permission to use, and avoid distributing copyrighted client files. Always review the game’s EULA/ToS before proceeding.

Legal & Ethical Considerations

Do not distribute proprietary client files or keys.

Host only original or licensed content (maps, art, data).

Respect trademarks and branding; use your own names, logos, and domains.

Check local laws and platform ToS; private servers may violate terms even if not criminal.

What You’ll Need

Server: Linux VPS or dedicated box (2–4 vCPU, 4–8 GB RAM to start).

OS: Ubuntu/Debian (stable LTS preferred).

Runtime: Depends on the project (C++/Go/Java/Python).

Database: MariaDB/MySQL or PostgreSQL.

Reverse Proxy: Nginx or Caddy with TLS.

Version Control: Git for server code and configs.

Architecture Overview

A typical layout includes an auth/login service, one or more world/game services, a database, and an optional web portal for account management.

Auth Service → validates accounts and directs clients to realms.

Game/World Service → handles gameplay logic and maps.

DB Layer → stores accounts, characters, items, and world data.

Proxy/TLS → terminates HTTPS, rate-limits, and hides internals.

Observability → metrics, logs, alerts.

Step-by-Step Setup (High Level)

Provision the Server

  1. Create a non-root user and enable SSH keys.
  2. Update packages and enable a firewall (UFW).
# Linux basics
sudo adduser deploy && sudo usermod -aG sudo deploy
sudo apt update && sudo apt -y upgrade
sudo apt -y install git build-essential nginx ufw
sudo ufw allow OpenSSH && sudo ufw enable

Install Dependencies

Install your language toolchain and database.

sudo apt -y install mariadb-server
sudo mysql_secure_installation

Acquire a Legal Server Engine

  • Choose an open-source emulator/engine that you have a license to run.
  • Compile from source or use official releases.
git clone https://example.com/your-server-engine.git
cd your-server-engine && mkdir build && cd build
cmake .. && make -j$(nproc)

Create Databases & Users

CREATE DATABASE game AUTHENTICATED BY '...';
CREATE DATABASE auth AUTHENTICATED BY '...';
CREATE USER 'gamesvc'@'localhost' IDENTIFIED BY 'strongpass';
GRANT ALL ON game.* TO 'gamesvc'@'localhost';
GRANT ALL ON auth.* TO 'gamesvc'@'localhost';

5) Configure the Server

Edit YAML/INI/TOML to point at your DB, set listen IP/ports, logging, and rate limits.

# .env (example)
DB_HOST=127.0.0.1
DB_USER=gamesvc
DB_PASS=strongpass
DB_GAME=game
DB_AUTH=auth
LOG_LEVEL=info

6) Systemd Service

[Unit]
Description=Private Game Server - World
After=network.target mariadb.service

[Service]
User=deploy
WorkingDirectory=/srv/game/world
ExecStart=/srv/game/world/worldserver --config /srv/game/world/config.yml
Restart=on-failure
RestartSec=5

[Install]
WantedBy=multi-user.target

7) Reverse Proxy & TLS

Terminate HTTPS at Nginx and forward only the ports your server needs.

server {
  server_name play.example.com;
  listen 443 ssl http2;

  ssl_certificate     /etc/letsencrypt/live/play.example.com/fullchain.pem;
  ssl_certificate_key /etc/letsencrypt/live/play.example.com/privkey.pem;

  location /health {
    return 200 "ok\n";
    add_header Content-Type text/plain;
  }

  location /api/ {
    proxy_pass http://127.0.0.1:8080/;
    proxy_set_header Host $host;
    proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
  }
}

8) Networking & Security

  • Expose only required ports; keep DB on localhost or private VLAN/VPN.
  • Enable fail2ban, set up basic rate limiting on the proxy.
  • Back up databases and configs nightly; test restores.

9) Accounts & Web Portal

  • Build a minimal web portal for account creation and password resets.
  • Log IP, user agent, and timestamps for security and abuse mitigation.

10) Monitoring & Backups

  • Collect metrics (CPU, RAM, player count) and logs.
  • Alert on crashes, high error rates, and unusual auth failures.
  • Automate daily offsite backups with retention.

Hardening Checklist

  • Unique, rotated credentials for DB and services.
  • Separate auth/world processes and least-privilege DB users.
  • TLS everywhere (web, admin, dashboards).
  • WAF/rate limits on login endpoints.
  • Offsite, encrypted backups and documented recovery.

Content & Mods (Stay Compliant)

  • Create original assets (maps, textures, items) or use assets with clear licenses.
  • Do not import or redistribute proprietary data files.
  • Brand with your own name and artwork; avoid confusing users about affiliation.

Launch & Operations

  1. Run a closed beta, gather crash logs and balance feedback.
  2. Document server rules, moderation, and reporting channels.
  3. Publish uptime/SLA expectations and maintenance windows.
  4. Scale horizontally: separate auth/world, shard/region servers.

FAQ

Is running a private server legal?

It depends on the game and what you host. Running open-source engines with original or licensed content is generally acceptable; hosting or distributing copyrighted game assets or bypassing DRM/EULAs is risky and may violate ToS or law.

Can I monetize?

If permitted by licenses and local law, consider tasteful, transparent monetization (cosmetics, donations). Avoid selling advantages that breach fairness or platform policies.

Next Steps

  • Create a staging environment to test updates before production.
  • Automate builds and migrations with CI/CD.
  • Write clear player onboarding docs and support workflows.

Created By: Francois Suychelles